

Again, this can be unlocked as a gameplay option, and the player does not need to hold "R" when starting a new game. In this mode, the player can utilize all of Croire's abilities right from the start, and without any penalties. Ultimate Mode can be unlocked by collecting all enemy parts in the game and fully upgrading Croire. In this mode, Zero starts out with a color similar to his "Black Armor", Croire is still available, though she cannot be raised, and all stages are automatically set to 'Hard', forcing the player to enter each stage in bad weather, even though EX Skills cannot be learned. The game also has a Hard Mode, but it is now integrated into the options of gameplay when unlocked, instead of holding "L" while starting a new game. Lastly, instant death hazards are weakened (for example, Spikes and lava only damage Zero slightly, and the player cannot die from falling off screen, as Zero will simply float back up). In addition, all stages are automatically set to 'Easy', thus no EX-Skills can be obtained. 5 abilities, but cannot level up any further. Energy Crystals are non-existent, and Croire starts out at Max Lv. Instead of finishing at S or A rank like previous games, completion of a stage in its harder form will grant Zero an EX Skill, while easier ones will not, and will also result in a penalty at the end of a mission.Ī new Easy Mode is exclusive to this game. Playing on a harder stage may amplify the boss's strength as well as grant them the use of their EX Skill. This can be changed right before the mission briefing. Stages that have a flashing border indicate a harder experience, whilst non-flashing ones will be easier. Depending on the weather, the terrain can be affected in a number of ways, such as removing, obscuring, or adding new obstacles.
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New to the series is a Weather System that affects the stages that Zero travels through. Though akin to a Satellite Elf, this one mimics abilities of other elves, allowing her to augment Zero's abilities of the Hacker, Nurse and Animal kind. In addition, the use of the Cyber-elf no longer penalizes the player for its usage, except for when Croire's total level is set above that of the current max level.

The player may choose to talk to her for encouragement or hints at item recipes. This Cyber-elf can be upgraded by feeding her Energy Crystals. Depending on the name, her development will differ. as Zero uses just one, but very powerful, upgradable Cyber-elf named Croire (the default name is given by Alouette the player can choose another name by talking to Resistance members).

The Cyber-elf system is simplified this time. In addition, when Zero defeats an enemy with the Zero Knuckle, he can steal that enemy's weapon and use it as his own, though he can also toss it away if the player wants to discard it or the weapon runs out of ammo. This time, he starts out with the Z-Saber and Buster Shot again, along with a new weapon, the Zero Knuckle, a powerful weapon chip implanted in Zero's arm that allows him to punch enemies with incredible physical force. Zero does not gain any new main weapons during the course of the game. In turn, when all pieces of the "Junk Armor" are equipped and the Cyber-elf is deactivated, Zero's attack power will drastically increase in exchange for halving Zero's defense (simulating the Proto Form from previous games). If two to four parts are incorrectly mixed together, a Junk part is created, which has no apparent use other than to make the "Junk Armor". The Elemental Chips, a mainstay of the series and technically a part of this system, are omitted. Players can still mix and match different chips for Zero's body to modify and improve his abilities however, instead of obtaining completed chips from bosses, Zero must instead create chips using parts dropped by enemies. The customization system from Mega Man Zero 3 returns in a more complex, detailed form. The gameplay remains the same as that of its predecessors: Zero must navigate through difficult obstacles while fighting Mavericks.
